![]() The team behind yuzu has also often helped us and have graciously provided us with a license exemption. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. It should be noted that Skyline is not based on Ryujinx. ![]() The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.Ī few noteworthy teams/projects who've helped us along the way are: If you have any questions, feel free to ask. You can contact the core developers of Skyline at our Discord. Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system, licensed under Mozilla Public License 2.0
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |